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This Rollercoaster Tycoon page contains lots of useful info about the hugely addictive management sim...

This page is in the process of being massively improved. We have had great feedback over the years on how the RCT page has been the most useful, but we still think that it could do with more downloads and more cheats. So, within three months we aim to contain the biggest collection of free downloadable rides and parks available on the internet. And that is no joke. So, if you can help to contribute, then please email rct@gamesway.co.uk and your help will be truly appreciated. Remember, this site is purely for the use of every RCT fan in the world - not for any commercial gain - so we might as well make it a good one.

If you look closely (or even if you don't), you will find the following things on this page:

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An introduction to the game (for those who don't already know).

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System Requirements

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Tips and Cheats.

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Free downloads: Patches, Tracks, Parks and Trainers

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Reader's comments and contributions - including our now-famous track competition.

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The best information on how to become the ultimate Rollercoaster Tycoon.

Introduction to the game

Rollercoaster Tycoon is, as the name suggests, a game all about rollercoasters.It follows the ever-popular ''Transport Tycoon'' and ''Railroad Tycoon'' games written by Chris Sawyer for Microprose. I am a proud owner of Transport Tycoon too and if anyone requires information on that game, they can easily mail me with the request.

Rollercoaster Tycoon (RCT) is very similar to Transport Tycoon. The layout is the same, the graphics are the same, even some of the noises are the same! The difference in the two games is, in TT, you control trains, planes and automobiles whereas RCT gives you the task of controlling car, track and vomit!

RCT borrows working elements from ''Theme Park'' heavily but the graphics and running of the game are entirely different. This game focuses more on the building and maintenance of a theme park -- especially rollercoasters -- than Theme Park ever did. In this game you can:

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Design and construct your own rollercoaster rides, or choose from fantastic pre-built designs, all with accurately simulated motion dynamics.

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Raise the prices (or lower them for that matter), increase research, monitor your customers' moods, hire and fire your staff - all at the click of a mouse...

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Take advantage of technology as it develops; from the traditional 'Wooden Roller Coaster' to the high-tech 'Steel Corkscrew' and the terrifying 'Reverse Freefall'.

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Raise and lower land and water levels to enhance your rides, build tracks underground, in tunnels or suspended over lakes.

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Invest in food and drink stalls, hire entertainers and deck out your park with themes, colour schemes, trees, statues and fountains, making it more attractive to your public.

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Carry out nearly 30 mission-based scenarios in a diverse range of environments.

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View all events clearly and instantly with superbly high-detailed quality graphics, menus and message boards.

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Personalise and customise to your heart's content. You can even save your rollercoaster designs to disk and use them in other scenarios (or email them to us to be included on our downloads page) [top]

System Requirements

The designers of the game state the following as minimum:

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Windows 95/98

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Pentium 90

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16 MB RAM

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Quad speed (4x) CD-ROM Drive

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50 MB Hard Drive space

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1 MB SVGA card

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Win95 compatible sound card

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Mouse

This is fantastic as even people with crap computers can enjoy this game. The graphics are incredible and don't even need a 3D graphics card. I think computer specifications are not a problem for the vast majority of people, and the game only costs £10-£15 now it has been out for a while. All in all, it's a fantastic game. We give it our marks below (each out of 20)

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Gameplay:18

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Addictiveness:17

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Ease of use:19

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Smooth running:13 - gets a little jumpy with a full park

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Value for Money:18

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Overall quality of game:19

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Overall ease of use (installing, saving, exiting etc):19.

The only major disadvantage is that it does not have a freeplay option - you must stick to the scenarios. This does not bring the game down much at all, it's still fun, but maybe there should be an option to start a theme park with no objectives or missions. For those of you who think this is a good idea, you can download a completely empty park created by gamesway - no boundary wall, no trees, completely flat land and £50,000 in the bank from our downloads page. You do not need anything other than your original copy of RCT for this and all the other downloads we have. [top]

Tips and Cheats

If you have any additional tips or cheats that aren't listed here, then please email them to me.

There are some great game trainers on our downloads page. These are the ultimate cheating devices. Click here to get to the download page.

The only in-built "cheats" on RCT are the Easter Eggs embedded in the game in the form of renaming guests. Renaming a guest to one of the following names will cause him/her to perform a special action. These actions are listed in the table below.
Rename a guest to... He/She will...
Chris Sawyer Stop and take photos
Melanie Warn Be instantly happy - even if previously in the depths of despair. Buys a lot and stays in your park a long time
Simon Foster Stop and paint portraits
Tony Day Buys burgers at a rate of knots
John Mace Pays double to go on rides
Damon Hill Drives Go Karts very fast
John Bubrough Every time you press the 'L' button, park rating increases
John Wardley Thinks 'Wow' all the time
Richard Branson A very rich guest.
Katie Brayshaw Waves to other guests

Now, because you can't have two guests with the same name, you must rename the guest afterwards to be able to convert more than one guest for each cheat. So, all you do is name the guest whatever for the cheat, then when the guest starts being happy or snapping away, rename him something entirely different and move onto another victim!

Below are some tips on how to run an effective park. They consist of common sense and my own experience. Feel free to add to the list - mail your tips here.

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If the intensity of a ride is too high, NO-ONE WILL GO ON IT!!! They are all too scared. A good intensity ride is between 2.50 and 8.00.And even at 8.00 not many people will go on the ride! I am currently having problems with building rollercoasters - I cannot build a long rollercoaster with a reasonable intensity. The last intensity I had was 20.14!!!

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A good ride is one with intensity 6 or 7, nausea rating no higher than 3 or 4 and excitement above 5.

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Try to place theming objects around your rides. For example, a runaway mine-train ride (wooden rollercoaster with mine trucks) could have a mine wheel thing that is available after a certain amount of research (they come under the mine theming in the gardens/benches etc window) and a nice paved area suspended over a lake could have a fountain as the centre-piece. I'm sure you can think of other things.

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Don't just raise and lower land and water levels for the fun of it as it costs a lot of money and it cannot be refunded, even if you are returning the land to it's original level.

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If, when building a rollercoaster, you get a message telling you that the next section cannot be built because it is too high for the supports, then raise the land (only if you are sure the rollercoaster will be worth it) under the proposed section of track until it lets you build it. Please remember that the land can only be returned to it's original level AT A COST!

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If you are building a monorail, try and make the station platforms as big as possible. This will allow you to have a really big, modern train. When you have finished construction, click on the 'train' tab on the ride control centre then on the bit that tells you that you have small, monorail cars and change it to 'large monorail train'. This looks a lot better.

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Another monorail tip. The monorail does not have to be a complete circuit, unlike the miniature train. To have an incomplete circuit, simply click on the 'gears' tab and click on the box with 'continuous circuit mode and change it to 'shuttle mode'. This will then enable the mono-train to travel back and forth on the same piece of track.

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When building a rollercoaster, don't have the train going too fast into a corner. This creates a lot of G-force and bumps up the intensity and nausea ratings. Instead, bank the curve or install brakes just before the corner.

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One Mechanic for every three rides is about right.

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Try and pay off as much of your loan as you can as soon as you can. This reduces interest payments, but don't repay too much or you'll go into the red when wages come round. Try and keep your balance above £1,000 all the time.

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If you have seen a tip advising that you drown or trap guests in tunnels if they are unhappy, DON'T DO IT. This will dramatically decrease your park rating. Although it is funny.

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If vandalism is a problem, don't just hire more security guards. It is happening because there are a lot of unhappy guests. See why they are unhappy and rectify the problem.

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If you have very little space, for example in Bumbly Beach, then build on top of your existing paths and rides. To build a ride above another ride, simply find a single square of land in the area and raise it until it is high enough above the first object, then build your ride/shop so that at least one square is sitting on the raised bit. This automatically builds supports under the rest of the object. The same can be done with paths.

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If your park is very crowded but you have no room to build extra paths, build on top of your existing ones. Don't build double paths as the guests will wander round in circles for ages. Make sure there are plenty of access ramps to your main path.

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When guests come to a fork in the pathway, they make a 50/50 decision on which path to take unless they already know where they are going. Therefore, try and keep all your rides/buildings on the main path and try not to have lots of side paths branching out.

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If your park is prone to rain, make sure that all your uncovered rides (e.g. Rollercoasters above land, Ferris Wheel, Log Flume etc.) have very large queue lines. This means that when it does rain, your ride will still have a good supply of people to pay for rides as no guest will join a queue for an uncovered ride while it is raining.

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When a ride crashes, you must click the Red button (to switch off the ride) TWICE. The ride can be restarted - though you may need to change the track layout if that was what was caused the crash.

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Try to aim for your rollercoaster to climb only one hill. For example, it should climb a hill/lift at the beginning and coast through the rest of the ride without any more lifts.

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For each four decreases in height on a rollercoaster, you should have three increases before a corner. See tip above on how to avoid approaching a corner with speed.

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When taking a track underground through flat ground, lower the ground to get the track in rather than raising it. This looks better and doesn't get in the way when building on the ground later.  [top]



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Created by Kieran Burgess for All content ©2000-2005

Last updated on Wednesday March 05, 2003 09:32:55 and getting further away with every breath you take.